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GUIDES
Glossary

Discover key terms used in the world of game-based training.

TermsDefinition

Active learning

Definition

Learning by ‘doing’; taking an active role in your own learning.

Analytics

Definition

Analysing and interpreting data such as learner performance.

Artificial intelligence (AI)

Definition

The ability of machines to learn from data and make predictions.

Assessment

Definition

A method of judging performance and/or progress.

Attensi BEHAVIOUR

Definition

Attensi BEHAVIOUR is a solution that immerses learners in first-person gameplay and realistic 3D environments.

Attensi CREATOR

Definition

Attensi CREATOR is an AI-powered solution that allows users to create their own training modules.

Attensi PORTAL

Definition

Attensi PORTAL is a solution that acts as a learning hub for users to store and access all their training content.

Attensi PROCESS

Definition

Attensi PROCESS is a solution that allows learners to work through real-world scenarios in software they encounter day-to-day.

Attensi SKILLS

Definition

Attensi SKILLS is a mobile training app that allows learners to build their skills and knowledge on the go.

Augmented reality

Definition

Technology that superimposes digital graphics over the user’s view of the real world.

Automation

Definition

Using software to run a sequence of processes automatically with little to no human input.

Avatar

Definition

A virtual character used in video games.

(Baby) boomers

Definition

The generation of people born between 1946 and 1964.

Change management

Definition

Supporting teams to prepare for and embrace organizational changes.

Company culture

Definition

The norms, values and behaviors that define a organization - how it feels to be a part of the team.

Coaching

Definition

Personalized support and guidance to develop specific skills.

Cognitive learning

Definition

An active style of learning that focuses on maximizing your brain’s potential.

COM-B

Definition

A model of behavior change that focuses on the capability (C), opportunity (O) and motivation (M) an individual has to change their behavior (B).

Completion rate

Definition

The number of employees that finish a given module or learning journey.

Compliance training

Definition

Employee learning that helps organizations to comply with rules and regulations, e.g. data protection.

Corporate training

Definition

Learning and development opportunities for employees within an organization.

Curriculum

Definition

A plan of what training learners receive, when they receive it, and in what order.

Customer service

Definition

The level of support that staff provide for their customers.

Customer training

Definition

Guidance and support that helps customers to use an organization’s product or service to its maximum potential.

Cybersecurity

Definition

Processes and technologies that protect an individual or organization from cyber attacks.

Diversity, equity and inclusion (DEI)

Definition

A set of standards to ensure all individuals in an organization are treated fairly.

Employee engagement

Definition

The level of enthusiasm and commitment staff show towards their organization.

Employee retention

Definition

Keeping staff employed within an organization.

Environmental, social and governance (ESG)

Definition

A set of standards that measure an organization’s impact on society and the environment.

Experiential learning

Definition

Learning by ‘doing’ and reflecting on the experience.

Feedback

Definition

Information given to a learner about their performance to help them develop and improve.

Frontline employees

Definition

Staff that have direct contact with customers, e.g. on the shopfloor or phone lines.

Gamification

Definition

Applying elements of gameplay (e.g. point scoring) to areas like learning and development to boost engagement.

Game-based training

Definition

Training that uses the format and interactive elements of gameplay to increase engagement and repetition.

Generation Alpha (Gen A)

Definition

The generation of people born between 2010 and 2024.

Generation X (Gen X)

Definition

The generation of people born between 1965 and 1980.

Generation Z (Gen Z)

Definition

The generation of people born between 1997 and 2010.

Health and safety training

Definition

Learning and development that promotes safe and hygienic workplace practices.

Immersive learning

Definition

Training while immersed in or surrounded by a virtual world.

Key performance indicators (KPI)

Definition

Targets or objectives set by organizations to measure performance against goals.

Knowledge gap

Definition

The difference between what an organization expects or requires an employee to know and the knowledge the employee actually has.

Knowledge retention

Definition

Remembering information over a period of time.

Leadership development

Definition

Training that allows leaders to build their skills, knowledge, and leadership practice.

Learning and development (L&D)

Definition

Supporting employees to build their knowledge and skills, and grow within an organization.

Learning management system (LMS)

Definition

A software or platform used to create, deliver and analyse learning and development.

Learning pathway

Definition

A sequence of modules or lessons for a learner to follow.

Machine learning

Definition

The ability of computers to study data and perform tasks without explicit instructions.

Metaverse

Definition

A virtual world that allows users to interact with each other in a computer-generated space.

Metrics

Definition

Measurements used to assess performance and track progress.

Microlearning

Definition

Using bite-sized modules to deliver training in short bursts.

Millennials

Definition

The generation of people born between 1980 and 1996.

Mobile learning

Definition

Participating in training or development on a mobile phone.

Omnichannel

Definition

Across multiple platforms, e.g. digital and face-to-face.

Onboarding

Definition

Training and information given to staff when they join an organization to help them settle into the team and their roles.

Operations

Definition

All the tasks an organization carries out to increase its value and profits.

Personalized learning

Definition

Training that’s tailored to an individual to bridge their specific knowledge gaps.

Professional development

Definition

Training that supports individuals to progress in their careers.

Repetition rate

Definition

The number of times employees repeat a module or learning pathway.

Return on investment (ROI)

Definition

A ratio that measures an investment's value by comparing cost and profit.

Role-play

Definition

Practicing new knowledge and understanding by acting out an example scenario.

Sales training

Definition

Giving employees the skills and knowledge needed to enhance their sales performance.

Simulation

Definition

A virtual representation of a real-world setting or scenario.

Social learning

Definition

Learning through observing other people and modelling their behavior.

Support services

Definition

Services that help organizations to be more efficient and effective, e.g. human resources or IT.

Talent strategy

Definition

An organization’s plan to optimize their staff recruitment, training, and retention processes.

Training module

Definition

A lesson or sequence of lessons on a particular topic.

Upskilling

Definition

Expanding or developing an existing set of skills.

Virtual learning environment

Definition

A digital space where training takes place.

Virtual reality (VR)

Definition

An immersive, computerized world experienced in first-person through a VR headset.

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