A transformation was required
Liverpool University Hospital approached Attensi about revolutionizing the way they provided essential IT training during the Coronavirus pandemic. Removing staff from their units to provide face to face training was no longer a possibility.
‘The gap in IT training is clinical context.’
Using the valuable insight from Liverpool University Hospital and our unique blend of human psychology and gamified technology, we created ‘Eleanor’ – a virtual patient who provided all the complexities of a real life patient.
Taking Eleanor through her journey from admission to discharge allowed teams to practically apply their new software, Paperlite, in a way that made sense to their day to day role.
A matter of life and death
In a hospital, sub standard training could literally mean the difference between life and death. When time and resources are few and far between, hospitals need learning and development that goes beyond a tick box exercise.
The information must be retained and results must be measurable.
Attensi’s gamified training solutions are designed to enable teams to immerse themselves in bitesize, virtual scenarios that allow them to make mistakes in a safe environment. The repeatable, interactive materials can be updated and visited time and time again.